Saturday, June 30, 2007

Java 2 The Complete Reference

Description:
1108 pages

Table of Contents
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Java 2 - The Complete Reference - 4
Preface - 7
Part l The Java Language
Chapter 1 - The Genesis of Java - 9
Chapter 2 - An Overview of Java - 20
Chapter 3 - Data Types, Variables, and Arrays - 36
Chapter 4 - Operators - 57
Chapter 5 - Control Statements - 75
Chapter 6 - Introducing Classes - 94
Chapter 7 - A Closer Look at Methods and Classes - 111
Chapter 8 - Inheritance - 134
Chapter 9 - Packages and Interfaces - 156
hapter 10 - Exception Handling - 174
Chapter 11 - Multithreaded Programming - 188
Chapter 12 - I/O, Applets, and Other Topics - 214

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Part ll The Java Library
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Chapter 13 - String Handling - 235
Chapter 14 - Exploring java.lang - 255
Chapter 15 - java.util Part 1: The Collections Framework - 297
Chapter 16 - java.util Part 2: More Utility Classes - 343
Chapter 17 - Input/Output: Exploring java.io - 362
Chapter 18 - Networking - 397
Chapter 19 - The Applet Class - 426
Chapter 20 - Event Handling - 443
Chapter 21 - Introducing the AWT: Working with Windows, Graphics, and Text - 466
Chapter 22 - Using AWT Controls, Layout Managers, and Menus - 499
Chapter 23 - Images - 543
Chapter 24 - Additional Packages - 568

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Part lll Software Development Using Java
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Chapter 25 - Java Beans - 582
Chapter 26 - A Tour of Swing - 601
Chapter 27 - Servlets - 616
Chapter 28 - Migrating from C++ to Java - 641

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Part lV Applying Java
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Chapter 29 - The DynamicBillboard Applet - 659
Chapter 30 - ImageMenu: An Image-Based Web Menu - 683
Chapter 31 - The Lavatron Applet: A Sports Arena Display - 689
Chapter 32 - Scrabblet: A Multiplayer Word Game - 696
Appendix A - Using Java�s Documentation Comments - 739

http://rapidsharebooks.blogspot.com/2007/01/java-2-complete-reference.html
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Black Art of Java Game Programming
900 pages

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.

* Covers all the essentials of Java for graphics and game development
* Shows how to write interactive video games for the Web, playable by millions around the world
* Presents unique networking techniques for multi-user environments
* CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

Links

http://rapidsharebooks.blogspot.com/2007/01/black-art-of-java-game-programming.html

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